The Reign of Dregoth
Raised to be strictly ornamental in a culture and caste that does not outwardly value accomplishment in women, and not tempermentally suited to be heir to her mother Padme’s behind-the-scenes spy ring, Shahzadi Shuja decided to behave very badly indeed. She honed her innate strength into fighting prowess and took to the arena in Raam to win the fame and glory from people who would offer it. A noble fighting in the arena of his own free will is unusual. A noble WOMAN fighting in the arena is unheard of, and Shahzadi’s fame spread quickly throughout the city. She found camaraderie and brotherhood among the other gladiators, and befriended two in particular: a thri-kreen monk named Queri-Sed, who became devoted to her after Shahzadi bested he in combat, and a human bard called Alekel, whose skills were not traditional for the arena but nonetheless found great success backing up more physically gifted combatants. The three specialized in team combat, though Shahzadi was often called upon for one-on-one duels. Shahzadi was famous. Her mother was furious. All was well.
The invasion of Raam put all the noble houses into a panic, not excluding House Shuja. Shahzadi had planned, without much hope of success, to try to levy support from the common people for the house by way of her fame in the arena in a bid for her family’s survival only to find that it was completely unnecessary when it came to light that her brother Najaf was with the undead army and had in fact been elevated to a position of prominence. Her brother’s elevation to favor by Dregoth and also by her mother has thrown things upside down; Padme still sees Shahzadi’s marriage and delivery of an heir as house Shuja’s best hope for survival. Najaf hopes to change the rules to inherit himself, a plan Shahzadi supports. Blunt, forceful, and unwilling to work in the shadows, she has none of the skills a spymaster needs, and would prefer to be left free of the encumbrances of house and pregnancy to pursue her passion of hitting things with a sword, very hard, until they stop moving.