The Reign of Dregoth
Raam was, until recently, a city characterized by chaos and unrest for many dozens of generations (for more details see Raam, City of Unrest, Dark Sun Campaign Setting p. 168). Under the neglect of the “Grand Vizier” Abalach-Re, the nobles became warlords, the city became factionalized, and not a day went by without a riot. Even the Grand Vizier’s templars dared not walk the city without an armed escort.
In the last year, Dregoth and his Dray worshipers have utterly reshaped the city of Raam… at least on the surface. Order is imposed, certainly, but old loyalties and old ways of life are hard to crush.
The biggest change in Raam is the fall of the Nawabs, the noble warlords who once ruled the city in all but name. Every citizen, every mercenary, every public official, swore loyalty to a nawab, for only the warlords could really protect the citizenry. The city became, essentially, a constantly shifting patchwork of loyalties by factions often little better than brigands. Dregoth destroyed their fortified mansions in the verdant fields surrounding the city. He dispersed their private armies, absorbing those who could be absorbed into the official army of Raam. He executed a goodly number of them, while others fled the city. A few of the old Nawabs remain, surviving through flagrant displays of abject loyalty, while the estates and privileges of the others were handed to hand-picked loyalists, mostly Dray elevated to the Nawab caste. Strangely, Dregoth left the Saddhu caste more or less alone, either deeming them too entrapped by their traditions of spiritual purity or not realizing their supreme social position in the city’s caste structure. The Temple of Badna, the fictitious deity in whose name Abalach-Re ruled, was entirely abolished, the priests dragged into the streets and executed. This was one of the more popular acts of the new regime.